Version 2.0.0 Live Now
PSX Water Shader - Unity URP » Devlog






PSX Water Shader
For Unity URP
v2 Out Now
I've been on the grind bois to beef up this water shader so its got a tonne of versatility & functionality!
New Features
- Separate opacity, color & intensity controls for the water and the caustics
- Wave speed, strength & length controls
- Vertex Jitter
- Pixelization
- Color Banding
- Detailed Foam Intersection controls
- Vertex Color support & adjustable strength
Additional Features
Vegetation
A detailed shader which allows a mesh to move in time with a water mesh (requires you to set the parameters to match and sometimes make manual adjustments)
- Wave Controls
- Pixelization
- Color Banding
Buoyancy
A script which allows you to input a given water shader's wave properties and it will use forces applied to points you specify as empty child objects to cause the object to float on the waters surface & react to the vertex displaced waves as they pass by.
- Wave Properties
- Buoyancy strength & depth
- Responds to the mass of the object (meaning you can adjust it to be firmly buoyant to allow for objects to rest on top)
Get PSX Water Shader - Unity URP
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PSX Water Shader - Unity URP
PSX Water Shader for Unity URP
Status | Released |
Category | Assets |
Author | Soundy777 |
Tags | asset, environment, PSX (PlayStation), Retro, Unity, urp, water |
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